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Hearthstone arena tactics thrall
Hearthstone arena tactics thrall













hearthstone arena tactics thrall

Overload cards are high value for the Shaman allowing you to get powerful minions and spells out sooner at the cost of the next turn's mana. These totems are annoying for your opponent to deal with. Spell totems in particular allows you to use damage spells such as Forked Lightning and Lightning Storm with increased power while Taunt Totems can block one enemy attack. Each totem is useful on the battlefield, and the more Totems that are on the field, the more likely you can get the Totem needed for your play. When possible, try flooding the board with Totems. Playing this card when the Flametongue Totem and/or Mana Tide Totem cards are on the board will help keep those cards around longer. The Totemic Might card will increase the health of any totem card, not just the ones summoned by the hero power. If the Wrath of Air Totem is summoned, it will then buff any spells played during the rest of the turn. It is key to decide at the start of your turn if you are going to summon a totem, and then summon the totem first. In addition, Shamans have great deal of flexibility with their weapon cards, Bloodlust and Windfury abilities. The power of the Shaman comes through the use of his unique spells, his Overload cards and Totems on the field. It's useful at all stages of the game and will come in handy every time it is summoned. This can keep your opponent from targeting your other minions and totems in order to properly set-up or to buy some time until the next turn. The Stoneclaw Totem is very valuable 0/2 minion as it has a built-in Taunt ability.

hearthstone arena tactics thrall

Be sure to summon a totem before cast a spell if your mana allows it you'll never know if the Air Totem comes to the rescue. Having one in play is important as a single point in damage can make the difference between hurting the enemy and taking them out. The Wrath of Air Totem is also a 0/2 minion that provides +1 spell power to the Shaman's already powerful arsenal. Pairing Healing Totems with minions that have the Taunt ability makes for a strong combination. This makes trading hits with other minions viable as your minions will be patched up over time. The Healing Totem is a 0/2 minion that has the built-in ability to heal all your minions by 1 Health at the end of your turn. Trading hits with other minions is an effective strategy as these can be easily resummoned. It's simple in nature as it functions exactly as a 1/1 summon but it is the only totem that has built-in attack at the cost of its HP.

hearthstone arena tactics thrall

The Searing Totem is a fairly straight-forward summon. Attempting to summon a fifth totem will not result in another summon. Summoning a second totem will yield a 33.3% chance to summon a specific one with a 50% chance to summon one of the remaining on the third summon in play. Each totem has an equal chance of being summoned and only one can be on the field of each kind at a time. The Shaman can summon four different kinds of totems through his Hero Power.

hearthstone arena tactics thrall

Deriving good value from these Overload cards will help you gain the win. So if you had 5 mana that turn, next turn you'd only be able to use 4. Overload blocks Mana Crystals for the next turn only but cards with Overload properties have high value for cheap mana such as the Earth Elemental card which is a 7/8 Taunt minion that costs 5 mana but overloads your next turn's mana crystals by 2. Shamans have the only cards with the Overload property. Maintaining these totems is vital to the Shaman's success as he has many cards to buff both their attack and health points. The totems it summons are Token Cards that add special bonuses and/or attacks which remain in effect until the card is destroyed by the opponent. The Shaman's Hero Power is "Totemic Call", which summons a random totem, at a cost of 2 mana.















Hearthstone arena tactics thrall